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Old 03-01-2017, 10:16 AM   #1
Ray Koopa 
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Smile List of more or less obvious KartRider tricks

Let's collect valuable tips for newcomers or those who don't know them yet!

General
  • You can do a boost start by holding down the Up key right at the moment when the 3-2-1 countdown has finished and displays "START", not before.
Item Mode
  • When being trapped in bubble explosions, you can escape them earlier by "shaking", this means pressing left and right very quickly (just spam them as fast as possible).
  • You can assign A and D (or any other) as secondary keys in the Settings for left and right to shake faster with them while keeping left and right arrow keys for steering.
  • Shaking also works for some other negative effects, like being squashed by Bazzi weights or completely removing Pirate bombs (both are Battle mode superweapons). Just try it when something prevents you from driving!
  • After landing on the floor again from being blown up by explosions, you can almost always continue driving with a small boost. For that, release the up key while you are in the air, and only start holding it down again after touching the floor.
  • When zooming towards a racer with a magnet, additionally keep Up pressed to accelerate even faster, but hold Down to accelerate much slower to the targeted racer. This way, you can control the point in time where you will overtake him.
  • Immediately after being blown up by explosions or water bubbles, press R to make your kart invincible for a few seconds - without being reset back a few meters on the track. Others can pass through you in this time. This only works if you do it quickly enough. Otherwise your kart will get reset on the track and you lose some distance.
  • Items like rocket and magnet can be held for an infinite time by holding down the Ctrl key. If you do so, you can free the item slot they used up immediately, collecting up to 2 more items (if you have 2 item slots in total).
  • If two water flies are sent to you at once or in a short period of time, the second water fly will actually bring you down on track again, almost nullifying the time of being held up in air - often happens in Battle mode where you can simply continue to drive.
  • Several tracks have their item boxes placed so near besides each other, driving through the middle of them makes you collect two item boxes at once. This is possible on more and more tracks the more precise you get in this.
Chat
  • You can prevent your pet from following you in your garage by typing the words "Pet Stay" or "Pet Come On" in the garage chat in the language of the client:
    • Korean KartRider: Stop pet: 가만있어 - Resume pet: 이리와 or 컴온
  • For chatting, you can "translate" a few English words and sentences into the client language by typing #sb(wordYouWantToTranslate) - this only works for some words like "ready" or "start", e.g. #sb(ready) and #sb(start). This does not work when the race has started, however.
Other
  • When a scenario splits into a multi-route and you have to choose one, you can actually cancel your selection by going back to the previous screen and revisit the other choice to select the task (and prize) you'd want to do more.
Got more tricks? Post them here!
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Old 03-01-2017, 01:46 PM   #2
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Wow! I never knew about the pet thing! Thanks for this!
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Old 03-01-2017, 03:06 PM   #3
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I just added the actual texts to enter in Korean KartRider for that It doesn't work for flying pets though as those were added later than the text commands and are obviously an oversight.
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Old 03-01-2017, 05:02 PM   #4
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Oh. Nice find though !
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Old 03-15-2017, 03:21 PM   #5
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I didn't know about the pet chat thing either! Cool!

I never understood the point of pressing R after you get attacked by a missile or water fly. But I see pros do it all the time, so I'm sure it's helpful for something. What exactly is the advantage of it?
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Old 03-16-2017, 04:07 AM   #6
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You are invincible for several seconds, until you stop "beeping" and flickering from the R. As said, pressing it at the right time after being hit does not actually reset you, and just introduces the invincibility.
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Old 03-27-2017, 07:19 AM   #7
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Is the two water flies thing (first one up, second one down) new? I used to hate getting stuck in the air with them. Unless I played with people who spaced them out
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Old 03-27-2017, 07:26 AM   #8
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Yeah, it's a bug introduced some years ago. If you get hit by another water fly while "in the air", you get put back on ground immediately and stay "invincible" from being pulled up for some time (while still stoppable).
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Old 03-27-2017, 10:41 PM   #9
Mister Wu 
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Thansk for these tricks!

Now, on to the useless ones (you most surely already know them, by the way):

In both the garage and the rooms/lobbies, use Ctrl + a number from 1 to 8 to make both the character and their pets animate (tipically to express an emotion like happiness, fear, anger etc.). If Ctrl + Shift is used, only the pets will animate.
In the victory ceremony, press up to make your character perform a victory animation (this includes also the karts-that-are-actually-characters™ like the dinos), press left or right to make them steer or, if the character is a kart-that-is-actually-a-character™, to make them run (at least the dinos run, I don't know about the Transformers or the others). Finally, write something on the chat to see them talk (the karts-that-are-actually-characters™ will typically just run).

And another (slightly more useful) tip:

when a mode forces a kart, the kart upgrade parts and color of the reflecttion of the currently selected kart are brought on the forced kart. This way the stats of the forced kart can be upgraded, e.g. by equipping in Item modes the Green Racing Steering Wheel that significantly increases how rapidly the kart turns when steering.

Last edited by Mister Wu; 03-29-2017 at 11:33 AM.. Reason: Another tip!
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