KartExtreme KartRider Forums

Welcome to the KartExtreme KartRider Forums forums.

It looks like you have not yet joined our community and currently have limited access to view most discussions other KartExtreme exclusives. By joining our free community you will have access to post topics, ask questions and discuss with other members, communicate privately with other members, respond to polls, learn more on our KartRider guides, get access to our exclusive Ghost Database and many other special features. Registration is fast, simple and absolutely free so please, join our community today!

If you have any problems with the registration process or your account login, please contact contact us.

Go Back   KartExtreme KartRider Forums > KartRider > KartRider Announcements

Reply
 
Thread Tools Display Modes
Old 05-12-2012, 02:10 AM   #16
TR0LLz0r 
Yellow Glove Drifter
 
TR0LLz0r's Avatar
 
Join Date: May 2012
Posts: 42

Default

can't wait for this one but the energy system is a turn of :(
TR0LLz0r is offline   Reply With Quote
Old 05-13-2012, 10:01 PM   #17
whyamIregisteringhere 
Blue Glove Drifter
 
Join Date: Dec 2008
Posts: 211

Default

So there seem to be a few changes from what I can see
  • New engines at lvl 8
  • New maps (item...)
  • Maps that had 1 lap in the other beta now have 2 like they should
  • I haven't had to play any square item maps in speed, maybe they filtered some out. No more rift :(
  • The removal of pre and post race chat... Guess they only want to give you a 9 second window to ask if the racers are actually people. l0l
On that note; I've raced against nothing but bots for the past 30~ minutes.
Sad times
__________________

亍o亍
whyamIregisteringhere is offline   Reply With Quote
Old 05-15-2012, 03:50 PM   #18
StarsMine 
Green Glove Drifter
 
Join Date: Jun 2008
Posts: 96

Default

They have a nice support button on the community page to ask questions, I assume its for bugs, but I asked for the full client through it anyways.
StarsMine is offline   Reply With Quote
Old 05-16-2012, 10:38 PM   #19
formay 
No License
 
Join Date: May 2012
Posts: 1

Default

cool ,I am looking forward for a long time .I post preview here http://www.dotmmo.com/kartrider-dash-9875.html
formay is offline   Reply With Quote
Old 05-18-2012, 05:49 PM   #20
Zakume 
Blue Glove Drifter
 
Join Date: Oct 2007
Posts: 220

Default

So...when you're racing even if the people have names and pictures they are still bots? No1 talks :(.

Wooot I just raced against a person, was good too Dan Tran O.o

Met another: Edward Kim

Last edited by Zakume; 05-18-2012 at 05:49 PM.. Reason: Automerged Doublepost
Zakume is offline   Reply With Quote
Old 05-19-2012, 08:37 PM   #21
Dutchkid989 
Moderator
 
Dutchkid989's Avatar
 
Join Date: Jan 2008
IGN: Dutchkid989
Location: Tiera, Chunk.
Posts: 965

Send a message via MSN to Dutchkid989
Default

Drifting feels so dry.
__________________
C++ is pretty swell.
Dutchkid989 is offline   Reply With Quote
Old 05-23-2012, 05:58 PM   #22
Zakume 
Blue Glove Drifter
 
Join Date: Oct 2007
Posts: 220

Default

Not that it matters, but considering how hard it is to drift properly(at least for me it is), I managed a 2:19 on freeway O.o.
Zakume is offline   Reply With Quote
Old 05-24-2012, 04:22 AM   #23
DaFlameking 
Track Official
 
DaFlameking's Avatar
 
Join Date: Jan 2008
Guild: Carbon
Location: Florida
Posts: 444

Send a message via AIM to DaFlameking Send a message via MSN to DaFlameking Send a message via Yahoo to DaFlameking Send a message via Skype™ to DaFlameking
Default

The speeds are unbalanced so it may show you doing a fast race or lap even though its just practice karts.
__________________


Gong xi fa ca!
DaFlameking is offline   Reply With Quote
Old 05-25-2012, 06:06 PM   #24
StarsMine 
Green Glove Drifter
 
Join Date: Jun 2008
Posts: 96

Default

Quote:
This email is pertaining to the question you submitted for KartRider Dash:

Date Created - 5/15/2012 12:48 PM PDT
Summary - Is there any chance of a full PC client?

Details - I personally would find such a game far more enjoyable. Would be quite a bit more willing to pay to play the full game myself then any "social" games on facebook. Thank you.

____________________________

Your question has been addressed by one of our Game Masters. Please see their response below:


Thank you for contacting Customer Support. I understand that you would like to see the game in a full client and you be more willing to play a Full Client than social gaming via Facebook. At this time I have forwarded your comment to the proper development department for review.

Please be sure to keep an eye on our Facebook fanpage for updates and/or changes regarding KartRider Dash.

Thank you for your comments. have a great day.

Sincerely,

GM Diatia
Nexon America, Inc.
not sure how to feel about that
StarsMine is offline   Reply With Quote
Old 05-25-2012, 06:15 PM   #25
brendan1444 
NAKR=Bigfoot
 
brendan1444's Avatar
 
Join Date: Jul 2011
IGN: brendan1444
Posts: 155

Default

I just saw two Korean players in last place run into the wall in Freeway Dash and got first. Ugh -_-
__________________
brendan1444 is offline   Reply With Quote
Old 05-26-2012, 05:38 PM   #26
DaFlameking 
Track Official
 
DaFlameking's Avatar
 
Join Date: Jan 2008
Guild: Carbon
Location: Florida
Posts: 444

Send a message via AIM to DaFlameking Send a message via MSN to DaFlameking Send a message via Yahoo to DaFlameking Send a message via Skype™ to DaFlameking
Default

Quote:
Originally Posted by StarsMine View Post
not sure how to feel about that
They can submit all they want but those are just middlemen. They have no say in what happens to the game.
__________________


Gong xi fa ca!
DaFlameking is offline   Reply With Quote
Old 06-08-2012, 11:35 PM   #27
roberto6x2 
Blue Glove Drifter
 
roberto6x2's Avatar
 
Join Date: Mar 2008
IGN: KKR: Forshadow
Guild: Eminent
Location: USA
Posts: 216

Default

How about we start adding each other and racing one another?
roberto6x2 is offline   Reply With Quote
Old 06-09-2012, 12:39 AM   #28
TR0LLz0r 
Yellow Glove Drifter
 
TR0LLz0r's Avatar
 
Join Date: May 2012
Posts: 42

Default

Quote:
Originally Posted by roberto6x2 View Post
How about we start adding each other and racing one another?
go and look for my thread i made on to post facebook links in other KR versions.
__________________

TR0LLz0r is offline   Reply With Quote
Old 08-08-2012, 09:58 PM   #29
edyk3 
Item Specialist
 
edyk3's Avatar
 
Join Date: Mar 2008
IGN: PK&BF-Edsgreat,KKR-EdsGreat21
Location: In First Place
Posts: 339

Default

I tryed to post this in a new thread but it said I didn't have permision so i'll post it in here looks like the facebook kartrider is making changes unlimited fuel only for one day I personaly don't play it hardly cause of the fuel thing but here are the updated copy and paste

Game updates for August 8th, 2012



by KartRider Dash Community on Wednesday, August 8, 2012 at 9:02pm


Custom Mode: play with other players instead of just your friends
  • Quick Join - join rooms made by other players
  • Choose Room - choose from a list of player-created rooms by clicking on the room
  • Create Room - create a room and invite friends (Facebook request message will be sent)
Custom Mode: lobby features
  • Room Master selects track
  • Room Master has kick ability
  • Player who wins race becomes Room Master
New Items added to Shop
  • Level 3 Kart Bodies added
  • Level 3 Kart Engines added
  • Character and Number Plate packages added
Shield Item functionality change
  • Player will be able to use as many Shield items that are available to them during a single race (number of Shields remaining will be displayed)
  • Different Shields need to be equipped for each slot
Additional changes:
  • Quick Start mode change: Team mode option removed, only Single mode available for both Item and Speed mode
  • Quick Start mode change: If there are less than 8 players in a room, the race will start as-is
  • Custom mode fuel consumption: fuel is deducted from all players (not just Room Master) at the start of each race; if any player(s) don't have fuel, the race will not start
  • Fuel Gauge change: Fuel will now display as a gauge. Players have a max fuel of 30; 5 fuel is consumed per race
  • Fuel recharge rate: Player receives 1 Fuel every two minutes
  • Item prices: Prices of items in the Shop have changed
  • Item removal: Level 1 Kart Bodies and Engines removed from Shop
  • Player name display: Only the player's first name will be displayed
  • Decoration equip interface added: found in Garage menu, only name plates currently available
__________________

edyk3 is offline   Reply With Quote
Old 08-08-2012, 11:28 PM   #30
Zakume 
Blue Glove Drifter
 
Join Date: Oct 2007
Posts: 220

Default

Quote:
Originally Posted by edyk3 View Post
I tryed to post this in a new thread but it said I didn't have permision so i'll post it in here looks like the facebook kartrider is making changes unlimited fuel only for one day I personaly don't play it hardly cause of the fuel thing but here are the updated copy and paste

Game updates for August 8th, 2012



by KartRider Dash Community on Wednesday, August 8, 2012 at 9:02pm


Custom Mode: play with other players instead of just your friends
  • Quick Join - join rooms made by other players
  • Choose Room - choose from a list of player-created rooms by clicking on the room
  • Create Room - create a room and invite friends (Facebook request message will be sent)
Custom Mode: lobby features
  • Room Master selects track
  • Room Master has kick ability
  • Player who wins race becomes Room Master
New Items added to Shop
  • Level 3 Kart Bodies added
  • Level 3 Kart Engines added
  • Character and Number Plate packages added
Shield Item functionality change
  • Player will be able to use as many Shield items that are available to them during a single race (number of Shields remaining will be displayed)
  • Different Shields need to be equipped for each slot
Additional changes:
  • Quick Start mode change: Team mode option removed, only Single mode available for both Item and Speed mode
  • Quick Start mode change: If there are less than 8 players in a room, the race will start as-is
  • Custom mode fuel consumption: fuel is deducted from all players (not just Room Master) at the start of each race; if any player(s) don't have fuel, the race will not start
  • Fuel Gauge change: Fuel will now display as a gauge. Players have a max fuel of 30; 5 fuel is consumed per race
  • Fuel recharge rate: Player receives 1 Fuel every two minutes
  • Item prices: Prices of items in the Shop have changed
  • Item removal: Level 1 Kart Bodies and Engines removed from Shop
  • Player name display: Only the player's first name will be displayed
  • Decoration equip interface added: found in Garage menu, only name plates currently available
Yap yap, playing for next 20h kk gimme dat Burst G3 cuz everythin else is cash, and dat C4 engine cus everything else is cash...
Zakume is offline   Reply With Quote
Reply

Tags
beta signup, kartrider dash, kartrider dash beta


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump





Powered by vBulletin® Version 3.7.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
vBulletin Style by: kreativfantasy.com